

and mobs drops or galvanized or tempered. starting with sharpening at +18\+9, most of the drop in the territories becomes tempered iron. When sharpening at +15 (+6 Unica) continues to fall steadily galvanized and begins to fall at times tempered, at the same time, ACE in the bunker begins to sell small portions tempered, galvanized and sells portions from 10 pieces, and almost constant change of product. this will fall out of wrought iron and at times ordinary iron, while the sharpening of 14 ordinary iron can drop only from mobs (very rare), the forged - practically ceases to fall in the world (also only with mobs and rarely), but very rarely begins to fall tempered iron. you can dropnode order 150 pieces of galvanized iron, but if the sharpening is at +12, the galvanized iron for the world dropnets 60-80 pieces.

For example, when equipped +14 (when 5-6 items at +14, but no 15\+7 unik) - most of the drop in iron - becomes galvanized, respectively. The dependence approximately follows that the more resources you need to improve things - the more they will fall. the better pumped the gear, the more dramatica scrap and, accordingly, the more will dramatise more valuable and rare iron. The increase in drop of scrap and iron is directly proportional to the pumping equipment there. Even on normal difficulty I scrap and iron exported more, as almost all locations sachiel, and the Nightmare was in the moment trying to avoid a possible accumulation of opponents. rather than run the adventure mode) as well as the most part of Roma. I passed on the nightmare land (the whole company on the nightmare.
