
The virtual world of Second Life is one big world that you share together, as opposed to a bunch of different highly tuned filter bubbles.” This collaboration encourages people to behave well on Second Life, Rosedale contends. “People can sit together and collaboratively build a space together.” “The very atomic elements of Second Life are literally something that you reach out with your hand or your mouse and click on and drag around,” he said. Second Life has several features that are unique and important to look at, Rosedale said. In Second Life, which was created in 2003, users create avatars and can create homes and other spaces, interact with others, and explore different experiences and communities.

With those challenges in mind, leaders at Second Life and Roblox shared their key lessons: At best, metaverses bring people together in a shared space
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Key points include the importance of creating collaborative experiences and full online economies, the work to be done on moderation and virtual reality headsets, and how some industries are better poised to enter the metaverse than others. One way to prepare for the future metaverse is looking at existing immersive online experiences, like Second Life and popular platforms like Roblox, Fortnite, and Minecraft. The metaverse “is something we all have to be thinking about, especially when it comes to the enterprise, because it does influence things that come next,” Webb said. “If you're worried about your company needing to jump in right this very minute to make your metaverse play, you can stop worrying.”īut that doesn’t mean it can be pushed aside. Overall, “the metaverse is almost entirely hype and baloney right now,” said Philip Rosedale, whose company Linden Lab created the pioneering virtual civilization Second Life. It’s not a singular place, it’s not a singular protocol,” she said. “It’s not a technology, it’s not even an umbrella of technologies. Bill Gates recently predicted that in the next few years, most remote meetings will move to a metaverse-type platform.īut the future is unclear because the metaverse is still just a concept, according to futurist Amy Webb, the chief executive officer of the Future Today Institute, who moderated a discussion about the metaverse at the recent Future Compute conference hosted by MIT Technology Review. Some companies, like Gucci and Ferrari, have already established a presence on immersive platforms Roblox and Fortnite, while companies like Disney are looking at creating their own metaverse experience. In other metaverse news, earlier this month we reported that Paris Hilton has joined the board of advisors of fashion metaverse platform Muus Collective.And companies of all kinds are looking at what a robust metaverse means for them and their industry. The Second Life app is scheduled for release in the latter half of this year. The creation of a mobile version by a member of the community may fall in line with this tradition, however New World Notes raises the question of whether or not Crystal Frost’s development has kicked the development of an official version into high gear. The eventual goal for Crystal Frost is to implement VR within Second Life, functionality which still hasn’t been announced in the official version.Ĭontent creation within Second Life has long allowed users to monetise their creations, with players creating everything from in-game cosmetics to nightclubs. There's only so much magic I can do when all the content is user generated." I still intend on delivering a next gen viewer, or at least as next gen as is possible with Second Life. "It just means that there will soon be a Unity-based mobile viewer. "I'm not going to halt developing of Crystal Frost," said Berry in a statement to New World Notes.


This version, created by community member Berry Bunny, is still in the works, and, like the official app, will utilise the Unity engine. The new app will feature avatars and world display at launch, with full functionality to follow.Īlthough this is the first official mobile version of the game, it’s worth noting that a community driven version, Crystal Frost, has been in development for some time. A mobile version has been in the works for some time, with a version set for release last year prior to its delay.

Often described as the world’s first metaverse platform, Second Life allows users to socialise and play in digital spaces. Linden Lab created metaverse platform Second Life is launching on mobile devices later this year.
